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Catan is a strategic board game created by Klaus Teuber in 1995. The game takes place on the fictional island of Catan, where players are colonists looking to build and develop their colonies. The main objective is to be the first to reach a certain number of victory points. Victory points are gained by building structures such as towns and cities and developing trade routes. The board is made up of hexagons representing different types of terrain, each with a number from 2 to 12, indicating the probability of getting that number when rolling the dice. During their turn, players collect resources based on the numbers rolled and the colonies adjacent to lands that produce those resources. Resources include wood, bricks, wheat, wool and ore, which are used to build structures and trade with other players.